Microsoft is working to eliminate PC gaming's "compiling shaders" wait times
Airfind news item
By Kyle Orland
Published on March 13, 2026.
Microsoft is working to eliminate the issue of "compiling shaders" in PC games, which often take several minutes to compile. The company's Advanced Shader Delivery system generates collections of precompiled shaders that can be downloaded and then stored on the computer. The system aims to work with different types of hardware and environments, allowing for faster load times and an automatically updated shader database when a driver update is triggered.
Read Original Article