Nvidia’s DLSS 5 is like motion smoothing for video games, but worse
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By Andrew Webster
Published on March 17, 2026.
Nigments' DLSS 5, a new technology that allows AI-generated art to create a uniformed face across all aspects of games, has been hailed as a significant breakthrough in the industry. The technology, which is being pushed by major video game developers, includes Bethesda boss Todd Howard, executive producer on many of Capcom's biggest blockbusters, Jun Takeuchi, and Resident Evil's executive producer, respectively. Despite the delay, DLSS5 will launch in the fall and require some beefy hardware to operate, and it is an optional feature. However, the aesthetic of these AI faces, which are often recognizable due to their uniformity and uniform features, and high-definition lighting, could pose a problem for games in particular. The potential for AI to replace human work with slop could lead to a decrease in creativity and creativity, particularly in gaming.
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