'Neural texture compression' might save gamers in a RAM-starved world
By Mark Hachman
Published on April 6, 2026.
PC gamers are facing a shortage of RAM and video RAM, leading to increased prices and delays in new graphics-card releases. The use of 'neural texture compression' could help reduce the size of games and fit them into the limited video memory of older, cheaper cards. Both Nvidia and Intel are working on ideas that could be available to new and existing hardware in the coming months. The companies have already announced their plans to use this technology in their upcoming releases. Microsoft is planning to add support for neural texture compression into the DirectX API of its own DirectX API. Intel's Texture Set Neural Compression works in two variants, compressing textures up to 9X or over 17X versus uncompressed data, depending on the method used. However, Intel noted that there is a bit of "perceptual error" for the second 17X variant, or 5% with the first.
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